A_LookEx - LOF_NOJUMP
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
-
Boondorl
- Posts: 195
- Joined: Wed Jul 11, 2018 10:57 pm
A_LookEx - LOF_NOJUMP
Can someone explain the actual use of this? It seems useful for what I need to do but I'm not sure how to use it. I'm currently calling it in an anonymous function in standard decorate.
-
Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: A_LookEx - LOF_NOJUMP
That flag prevents the monster from engaging its target - it is meant for acquiring something to attack but not outright awaken when it finds something.