Since the release I've just been throwing additional LineAttacks onto things to let them affect the new destructible geometry where they'd otherwise only be able to damage actors.
Is there a way to do this in a more direct and unhacky way, or is this still a WIP?
How to ZScript destructible geometry?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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hideousdestructor
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Apeirogon
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Re: How to ZScript destructible geometry?
Here PR for this feature, with wad example.
viewtopic.php?f=18&t=62420
viewtopic.php?f=18&t=62420
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hideousdestructor
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Re: How to ZScript destructible geometry?
Thanks for the effort, but I'm already looking at that and couldn't tell exactly what if any ZScript or open-to-ZScript function can be called to deal with this.