it's hacky but i doubt there's another way
I'm sensing a pattern here...
Thank you, but sadly a solution as hacky as that might be a bit too far out of my grasp at this point.. I (once again) foolishly overestimated the user-friendliness of the engine, so having to downgrade everything to the inventory system bit by painstaking bit would run a strong risk to embitter the entire ideal of the project to begin with..
Honestly, I was naively expecting a solution to this like some simple command I missed or a work-around involving a different variable, but the fact that a global script apparently doesn't hold integers/variables/ect
between maps slightly vexes me, when inventory items, a far more basic thing, does.
I'd complain about it, but I can already hear the betrayed gasps and the "how dare you"s, so yeah, no point in bothering..
Sure gets tiring being told to jump through hoops just to compensate for issues that probably shouldn't exist in the first place..
Oh, but how could I forget their priceless tech support slogan.. "if you aren't smart enough to fix it yourself, shut the **** up."
I'd scrap my project and release it to at least show off what I'd done, but nobody'd look at it. Oh well, there's something liberating about starting fresh.. Like taking a high-level character and just
importing them into a new game, with all their stats and skills in-tact.. This isn't an appalling failure, it's just a lesson in aiming a little too high.