Using the ZDOOM version of DHTP (viewtopic.php?t=51019), I've noticed some pretty crazy texture scaling issues since (I think) when the texture cleanup change was merged last weekend.
Here are some representative screenshots from E3M1 on a self-built Windows x64 build, commit hash 0faa9111b9d8795c87567b1697c8495fe4ae80c0:
https://i.imgur.com/L5eDgSs.png
https://i.imgur.com/VwQXRDd.png
Texture scaling issues with DHTP
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Re: Texture scaling issues with DHTP
Same thing: https://postimg.cc/0MGQ2BXb
In QZDoom it's even worse, the hires menu (JDUI) and DoomVisor HUD don't work properly: https://postimg.cc/QBQspWQz
In QZDoom it's even worse, the hires menu (JDUI) and DoomVisor HUD don't work properly: https://postimg.cc/QBQspWQz
Re: Texture scaling issues with DHTP
Keep in mind that QZDoom is lagging behind GZDoom a bit. GZDoom had some recent fixes that, as I write this post, QZDoom has yet to pick up. But otherwise they're essentially the same in dev build status.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Texture scaling issues with DHTP
All places you made pictures of look correct in my latest build, so something in the last few commits must have already fixed it.
Re: Texture scaling issues with DHTP
Yup, just pulled and rebuilt again this afternoon and it looks like all of the really blatant texture sizing and incorrect texture stuff has been fixed by now. 
