Texture scaling issues with DHTP

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lemming
Posts: 25
Joined: Sat Nov 10, 2018 11:29 pm

Texture scaling issues with DHTP

Post by lemming »

Using the ZDOOM version of DHTP (viewtopic.php?t=51019), I've noticed some pretty crazy texture scaling issues since (I think) when the texture cleanup change was merged last weekend.

Here are some representative screenshots from E3M1 on a self-built Windows x64 build, commit hash 0faa9111b9d8795c87567b1697c8495fe4ae80c0:

https://i.imgur.com/L5eDgSs.png
https://i.imgur.com/VwQXRDd.png
Guest

Re: Texture scaling issues with DHTP

Post by Guest »

Same thing: https://postimg.cc/0MGQ2BXb

In QZDoom it's even worse, the hires menu (JDUI) and DoomVisor HUD don't work properly: https://postimg.cc/QBQspWQz
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Rachael
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Re: Texture scaling issues with DHTP

Post by Rachael »

Keep in mind that QZDoom is lagging behind GZDoom a bit. GZDoom had some recent fixes that, as I write this post, QZDoom has yet to pick up. But otherwise they're essentially the same in dev build status.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Texture scaling issues with DHTP

Post by Graf Zahl »

All places you made pictures of look correct in my latest build, so something in the last few commits must have already fixed it.
lemming
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Joined: Sat Nov 10, 2018 11:29 pm

Re: Texture scaling issues with DHTP

Post by lemming »

Yup, just pulled and rebuilt again this afternoon and it looks like all of the really blatant texture sizing and incorrect texture stuff has been fixed by now. :)
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