When I say single-file, I'm referring to those in textures directory or inside TX_ markers.
Example wad attached. The image should be translucent.
It only looks correct with vid_rendermode 3, in all other renderers it's differently non-translucent.
Rendermode 1: https://i.imgur.com/3ydKM9F.png
Rendermode 4,0,2: https://i.imgur.com/xdowJep.png
Rendermode 3: https://i.imgur.com/3IypTsk.png
Reported against cc52f8937
New texture refactor broke translucency on single-file texs
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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New texture refactor broke translucency on single-file texs
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Re: New texture refactor broke translucency on single-file t
Fixed for the hardware renderer. Why the true color software renderer isn't doing this right, but the softpoly renderer is, is something to be answered by someone else, preferably dpJudas.
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Re: New texture refactor broke translucency on single-file t
I have no idea why it does this for the true color software renderer. It probably picks the wrong drawer.