- In p_mobj.cpp::GetRealMaxHealth on line 1475, though even in that case I'm not quite sure if it should be like that (other branches in that function use the sum of Stamina and BonusHealth, so maybe it's a bug?).
- There is an actor called "MaxHealth" in gzdoom.pk3, which appears to increase the player's maximum health in a similar way UpgradeStamina does. So far I haven't found out where it is used, if at all. The wiki doesn't seem to know about this class either.
Searching the forums for "BonusHealth" doesn't give anything interesting - a recent crash report and an ancient thread from 2004. What I would like to know is which one of these two properties should be given preference in new mods when creating powerups which increase the player's maximum health. They seem to work absolutely identically...
