Hello.
https://zdoom.org/wiki/SNDSEQ
Recently I've been messing with SNDSEQ quite a bit to make different door sounds to be used for polyobjs. One thing I've noticed is that the range for doors is between 0 and 63. To me that just seems like a very small number and in fact with the wads I have I already went over it, is there any chance it could be increased? I'd say something like 255 would be more reasonable. I'm not sure as to why it's this low exactly but SNDSEQ to me it looks like one of those things that has not been touched in a while so maybe it warrants looking at it again?
Thanks.
Increasing SNDSEQ numbers
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Increasing SNDSEQ numbers
Last edited by Dynamo on Tue Jul 31, 2018 4:15 pm, edited 1 time in total.
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Re: Increasing SNDSEQ numbers
[quote="Dynamo" to me looks like one of those things that has not been touched in a while so maybe it warrants looking at it again?.[/quote]
Make that "while" nearly 20 years. I don't think this was ever touched since the original implementation.
Make that "while" nearly 20 years. I don't think this was ever touched since the original implementation.
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Re: Increasing SNDSEQ numbers
Well, I suppose a general overhauling of the lump wouldn't hurt but considering it's still functional I'd say just an increase in the amount of definitions that can be made would be a huge improvement.
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Re: Increasing SNDSEQ numbers
In light of this, I imagine this can be safely closed now.
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Re: Increasing SNDSEQ numbers
I'm wondering have you already tried the extension with more than 64 sequences?