Increasing SNDSEQ numbers

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Dynamo
Posts: 1026
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Location: Industrial District

Increasing SNDSEQ numbers

Post by Dynamo »

Hello.

https://zdoom.org/wiki/SNDSEQ

Recently I've been messing with SNDSEQ quite a bit to make different door sounds to be used for polyobjs. One thing I've noticed is that the range for doors is between 0 and 63. To me that just seems like a very small number and in fact with the wads I have I already went over it, is there any chance it could be increased? I'd say something like 255 would be more reasonable. I'm not sure as to why it's this low exactly but SNDSEQ to me it looks like one of those things that has not been touched in a while so maybe it warrants looking at it again?

Thanks.
Last edited by Dynamo on Tue Jul 31, 2018 4:15 pm, edited 1 time in total.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: Increasing SNDSEQ numbers

Post by Graf Zahl »

[quote="Dynamo" to me looks like one of those things that has not been touched in a while so maybe it warrants looking at it again?.[/quote]


Make that "while" nearly 20 years. I don't think this was ever touched since the original implementation.
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Dynamo
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Re: Increasing SNDSEQ numbers

Post by Dynamo »

Well, I suppose a general overhauling of the lump wouldn't hurt but considering it's still functional I'd say just an increase in the amount of definitions that can be made would be a huge improvement.
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Dynamo
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Re: Increasing SNDSEQ numbers

Post by Dynamo »

In light of this, I imagine this can be safely closed now.
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drfrag
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Re: Increasing SNDSEQ numbers

Post by drfrag »

I'm wondering have you already tried the extension with more than 64 sequences?

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