Ambient occlusion on material(pbr)textures missing

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skornedemon
Posts: 154
Joined: Mon Aug 02, 2010 11:10 am

Ambient occlusion on material(pbr)textures missing

Post by skornedemon »

Ambient Occlusion does not render over *3d floor* sectors when using Materials.

https://imgur.com/a/mkF9JFm
Link shows a comparison of the same area, with and without AO.

All sectors share the exact same brightness level of 96(even the control sectors)
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Rachael
Posts: 13736
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: Ambient occlusion on material(pbr)textures missing

Post by Rachael »

Needs a runnable sample.
Talon1024
 
 
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Graphics Processor: nVidia with Vulkan support

Re: Ambient occlusion on material(pbr)textures missing

Post by Talon1024 »

Here's one with low-res (128x128) textures, and another one with high-res (2048x2048) textures.

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