Ambient Occlusion does not render over *3d floor* sectors when using Materials.
https://imgur.com/a/mkF9JFm
Link shows a comparison of the same area, with and without AO.
All sectors share the exact same brightness level of 96(even the control sectors)
Ambient occlusion on material(pbr)textures missing
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Re: Ambient occlusion on material(pbr)textures missing
Needs a runnable sample.
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