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Is there a way to check if a player is jumping via ACS?
Posted: Wed Jul 11, 2018 3:38 pm
by TheRailgunner
What the title says - so far my jump-tracking capabilities are crude, as I can't seem to use GetZAt without getting some sort of ACS error and GetSectorFloorZ doesn't seem to work (checking the player's Z seems to be spotty).
Re: Is there a way to check if a player is jumping via ACS?
Posted: Fri Aug 31, 2018 7:57 am
by Endie
Actually, there's another not-so precise method to do so
Even via Decorate, you can use GetPlayerInput, which defined with the jump key, will detect the jump movement
as for a more precise thing, i don't think i can help. Anyway that's all i know for now