I'm looking through the newest Brutal Doom, trying to see how he was able to make sprinting happen but I am so confused by all of the different parts.
Could someone explain to me in layman's terms how I would have an animation called when the player presses BT_SPEED?
I've tried to make an inventory item called "Sprint" and give it to the player upon start up, and i checked inventory for "Sprint" in an if statement and typed out the frames for the animation I want to use, but that didn't work.
Please don't be like Doomworld and only tell me to look at other mods...I've been doing that...and I know of no mods with sprinting...
Sprinting Script?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: Sprinting Script?
Code: Select all
a_jumpif(getplayerinput(input_buttons) & bt_speed, "sprint")
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Re: Sprinting Script?
Thank you! I knew it was going to end up being simpler than I thought.