[SOLVED] Invisible Models problem

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HAL9000
Posts: 266
Joined: Fri Mar 16, 2018 7:44 am

[SOLVED] Invisible Models problem

Post by HAL9000 »

Hello. I have A problem with Modeldef/Decorate, and I would appreciate some help
I've created a modeldef containing 62 models (md3), Models are monster gibs, set in groups.

This is just a preview of models used in modeldef
Spoiler:
I created an actor for each group of gibs. When I'm trying to summon specific gib group, (for example Summon LIMB01-Alientrooper or Summon LIMB02-Deadguy) for test purposes it works just fine.
When im trying to summon those gibs inside Actor (monster) as Xdeath, models(gibs) are invisible. So, I created new Actor (ALLGIBS) to test what's wrong.

In that Actor I've loaded All Frames from All groups to see if I could SUMMON ALLGIBS
The Problem is, When I summon allgibs (test) models are invisible. I'm not sure why.
When I summon Each Individual group (for example Summon LIMB01-Alientrooper or Summon LIMB02-Deadguy) , it works just fine.


MODELDEF for LIMBS
Spoiler:
Individual Group spawner for testing (it works just Fine)
Spoiler:

GIB STRUCTURE (help file)
Spoiler:
I would need some help, we are stuck with this problem, and we cannot push new GIB update before we solve this
PM if you want the LIMB/GIB Mod Files to test it out.
Thanks!!
Last edited by HAL9000 on Mon Jun 25, 2018 6:20 pm, edited 1 time in total.
User avatar
HAL9000
Posts: 266
Joined: Fri Mar 16, 2018 7:44 am

Re: [SOLVED] Invisible Models problem

Post by HAL9000 »

SOLVED the problem by breaking Model Groups to Individual Actors.

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