Does anybody have any ideas? Thanks.
Relevant Code:
Code: Select all
FleshwarpedSummoning:
MOFL A 0 A_PlaySoundEx("masterofflesh/destroyall","SoundSlot6",0,2)
MOFL LLKKK 4 bright A_FaceTarget
MOFL K 0 A_CustomMissile("MOFFleshwarpedSummoner3",1,0,0,2)
MOFL K 0 A_CustomMissile("MOFFleshwarpedSummoner3",1,0,45,2)
MOFL K 0 A_CustomMissile("MOFFleshwarpedSummoner3",1,0,90,2)
MOFL K 0 A_CustomMissile("MOFFleshwarpedSummoner3",1,0,135,2)
MOFL K 0 A_CustomMissile("MOFFleshwarpedSummoner3",1,0,180,2)
MOFL K 0 A_CustomMissile("MOFFleshwarpedSummoner3",1,0,225,2)
MOFL K 0 A_CustomMissile("MOFFleshwarpedSummoner3",1,0,270,2)
MOFL K 35 bright A_CustomMissile("MOFFleshwarpedSummoner3",1,0,315,2)
MOFL K 0 A_AlertMonsters
Goto See
actor MOFFleshwarpedSummoner3 : FastProjectile
{
Radius 1
Height 1
Speed 225
PROJECTILE
+NOCLIP
States
{
Spawn:
TNT1 A 3
TNT1 A 0 A_Stop
TNT1 A 0 Bright A_CustomMissile("FleshwarpedSummonEffect",0,0,0,2)
TNT1 A 0 Bright A_CustomMissile("FleshwarpedSummonEffect",0,0,90,2)
TNT1 A 0 Bright A_CustomMissile("FleshwarpedSummonEffect",0,0,180,2)
TNT1 A 3 Bright A_CustomMissile("FleshwarpedSummonEffect",0,0,-90,2)
TNT1 A 0 A_SpawnItem("MOFFleshwarped")
stop
}
}
actor MOFFleshwarped : RandomSpawner
{
DropItem "WalkingDead" 255 50
DropItem "Emberguard" 255 30
DropItem "ColdOne" 255 30
DropItem "Wretcher" 255 30
DropItem "RottingSoldier" 255 25
DropItem "FleshwarpedTroll" 255 20
DropItem "FleshwarpedTrollArmoured" 255 20
DropItem "FleshwarpedTrollHammer" 255 20
DropItem "Corpsefiend" 255 15
DropItem "FleshwarpedDeadeye" 255 20
DropItem "FleshwarpedButcher" 255 20
DropItem "AetherialWraith" 255 15
DropItem "FleshwarpedReanimator" 255 15
DropItem "AetherialDominator" 255 10
DropItem "FleshwarpedHulk" 255 10
DropItem "PossessedMage" 255 5
DropItem "AetherialFleshweaver" 255 5
DropItem "AetherialObelisk" 255 1
DropItem "AetherialColossus" 255 2
DropItem "AetherialAbomination" 255 2
DropItem "AetherialWarlord" 255 1
}