Here's the code:
Armor Item:
Code: Select all
ACTOR SpiritArmor : BasicArmorBonus //Used for Soultaker only
{
Armor.SaveAmount 1
Armor.SavePercent 50
Armor.MaxSaveAmount 200
Inventory.Icon ARMRB0
States
{
Spawn:
ARMR A 1
Loop
}
}Code: Select all
Actor SoulburnFX1 : SoultakerPuff1
{
RENDERSTYLE ADD
ALPHA 1.0
DamageType wepsoul
Translation "80:111=168:191"
-FORCEXYBILLBOARD
States
{
Spawn:
WRAI E 4 bright A_GiveToTarget("SpiritArmor",1)
WRAI FGHIJ 3 bright A_Fadeout(0.1)
stop
Crash:
SEFX DEF 3 bright
stop
}
}