ZDoom Strife Dialog Format on monsters
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Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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ZDoom Strife Dialog Format on monsters
I've been trying to create a monster in which there is a chance that after it immediately dies, it spawns its "dialog-based" version at near-death, to whom you could form a negotiation with. I also created a DIALOGUE(ZSDF version) file in the pk3 file which is already done and the actor's name included. However, negotiating with the "negotiation" version of the monster does not work. I've read a few tutorials where I actually know how to code the ZDSF DIALOGUE, but it simply does not work as well, even if the actor name is already correctly typed in the file. Simply put, I am trying to figure out how to form a conversation with the "negotiation" monster. What am I missing that might fix this problem?
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Re: ZDoom Strife Dialog Format on monsters
"simply does not work at all" is not a proper problem description.
Also, the dialogue has to be in a map wad, not in a supporting pk3. If you have it in pk3, thats the reason why it doesnt work.
Also, the dialogue has to be in a map wad, not in a supporting pk3. If you have it in pk3, thats the reason why it doesnt work.
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Re: ZDoom Strife Dialog Format on monsters
Well, technically, I did not mean that it would not work at all, but "AS WELL", adding to the description of my problem of "What am I missing that might fix this problem?"
Anyways, that generally makes sense. I wish there was a dialog system where it does not require a map wad. This question might feel the same(my apologies), but is there another possible way to create dialog for monsters without a map wad required?
Anyways, that generally makes sense. I wish there was a dialog system where it does not require a map wad. This question might feel the same(my apologies), but is there another possible way to create dialog for monsters without a map wad required?