ZDoom Strife Dialog Format on monsters

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Aerosplinter
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ZDoom Strife Dialog Format on monsters

Post by Aerosplinter »

I've been trying to create a monster in which there is a chance that after it immediately dies, it spawns its "dialog-based" version at near-death, to whom you could form a negotiation with. I also created a DIALOGUE(ZSDF version) file in the pk3 file which is already done and the actor's name included. However, negotiating with the "negotiation" version of the monster does not work. I've read a few tutorials where I actually know how to code the ZDSF DIALOGUE, but it simply does not work as well, even if the actor name is already correctly typed in the file. Simply put, I am trying to figure out how to form a conversation with the "negotiation" monster. What am I missing that might fix this problem?
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ramon.dexter
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Re: ZDoom Strife Dialog Format on monsters

Post by ramon.dexter »

"simply does not work at all" is not a proper problem description.

Also, the dialogue has to be in a map wad, not in a supporting pk3. If you have it in pk3, thats the reason why it doesnt work.
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Aerosplinter
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Re: ZDoom Strife Dialog Format on monsters

Post by Aerosplinter »

Well, technically, I did not mean that it would not work at all, but "AS WELL", adding to the description of my problem of "What am I missing that might fix this problem?"

Anyways, that generally makes sense. I wish there was a dialog system where it does not require a map wad. This question might feel the same(my apologies), but is there another possible way to create dialog for monsters without a map wad required?

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