I am using TEXTURES to make an akimbo. The thing is, the left sprite (which is a mirrored version of the right one) gets cut out during the fire animation, which is totally weird. During the idle animation, both are alright. The right one has defined offsets instead of textures.
Here's an example of the bug, and below it, an example of the code.

Code: Select all
Sprite WL3FA0, 320, 200
{
Patch WR3FA0, -38, 58
{
FlipX
}
}
Sprite WL3FB0, 320, 200
{
Patch WR3FB0, -42, 58
{
FlipX
}
}
Sprite WL3FC0, 320, 200
{
Patch WR3FC0, -46, 64
{
FlipX
}
}
Sprite WL3FD0, 320, 200
{
Patch WR3FD0, -54, 74
{
FlipX
}
}
Sprite WL3FE0, 320, 200
{
Patch WR3FE0, -58, 70
{
FlipX
}
}
Sprite WL3FF0, 320, 200
{
Patch WR3FF0, -54, 66
{
FlipX
}
}
Sprite WL3FG0, 320, 200
{
Patch WR3FG0, -50, 64
{
FlipX
}
}
Sprite WL3FH0, 320, 200
{
Patch WR3FH0, -31, 77
{
FlipX
}
}