Mostly in that I don't really know how to replace the custom entities in the maps themselves with default variants. I did try to search the how-to's online, but either it's not there, I'm not very good at searching specific questions, or I just suck at understanding what's already there. I did attempt to do it myself multiple times though, with no progress.
I downloaded TerminusEst13's DemonSteele TD patch to find out how did he replace the items, and tried copying over the class names from GZDoom's originals.
It went like:
Code: Select all
actor Shotgun : DoomWeapon replaces MWeapWand1 {}
actor ClipBox : Clip replaces CWeapStaff1 {}
Thought for a moment, maybe I could do it straight by tampering with the original file itself using SLADE, but checking out the .wad itself, I couldn't figure out which part controls the pickup entities in the map's wads themselves.
I managed to have gameplay mods be sort-of compatible with the mod itself by eliminating all KEYCONFs in the .pk3, so that part is done atleast.
So I guess the main question now is, how do I replace custom weapons in wads with default ones? And, what is the best way of doing it, doing scripts or tampering with the maps?