I have a texture of a painting i want to put on the wall in the room of my game but it is too large to put on a 128x128 wall. I do NOT want to shrink the actual texture down, I just want to display it at a smaller scale in game... how would I do this? I can't seem to do it without re-scaling the entire wall texture with the painting on it and lowering its quality.
Thanks in advance.
Shrinking a texture
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: Shrinking a texture
There are two way to do this:
First is easier. Just insert the texture as a simple linedef with middle texture and flag "lower unpegged", and set a texture scale in the "texture scale" in gzdoom builder.
Or, make a texture lump (best to do is use texture editor in slade), make a new texture and ... set a scale.
Well, when you look at front/back texture properties in gzdoom builder, dou you wonder what are the "scale" for? Have you ever tried playing with this?
First is easier. Just insert the texture as a simple linedef with middle texture and flag "lower unpegged", and set a texture scale in the "texture scale" in gzdoom builder.
Or, make a texture lump (best to do is use texture editor in slade), make a new texture and ... set a scale.
Well, when you look at front/back texture properties in gzdoom builder, dou you wonder what are the "scale" for? Have you ever tried playing with this?
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- Posts: 1053
- Joined: Tue Sep 20, 2016 8:11 pm
- Location: London, England
Re: Shrinking a texture
I never knew this! Thank you. I never used it before. This is great. Ill have to play with this feature when I get home later.ramon.dexter wrote:There are two way to do this:
First is easier. Just insert the texture as a simple linedef with middle texture and flag "lower unpegged", and set a texture scale in the "texture scale" in gzdoom builder.
Or, make a texture lump (best to do is use texture editor in slade), make a new texture and ... set a scale.
Well, when you look at front/back texture properties in gzdoom builder, dou you wonder what are the "scale" for? Have you ever tried playing with this?