This is yet another point release for GZDoom, which addresses a serious flaw that has appeared since version 3.0.0. Everyone is urged to upgrade ASAP, and no support will be provided for any version prior to this once the binaries for all platforms are available.
Notable features since 3.2.3:
Added DMG_NO_PAIN for DamageMobj.
Fixed bright sprites in sectors with Doom 64 lighting
Added free space margin aka safe frame for automap
Rotating Sky & Model smoothness fixes
implemented win_borderless for fake fullscreen in Windows
More-complete changelog since 3.2.3:
Unified implementation of ’directory as resource file' for POSIX targets
Fixed: Sky scrolling is now stored in a higher precision data structure; is now smoother than in 3.2.3.
Fixed: Model rotating is now calculated in a higher precision data structure; is now smoother than in 3.2.3.
Fixed directory creation for POSIX targets
fix backslashes in MD3 skin names.
Fixed overbright screenshots with hardware gamma off
changed ttl in particle_t from short to int32_t for longer lifespan.
fixed: screen->FrameTime should use an adjusted frame start time
implemented win_borderless for fake fullscreen in Windows
Fixed loading of external DeHackEd patches
Fixed inconsistent angle of spawned leaves
Fixed English localization issues
Added free space margin aka safe frame for automap - limit for automap empty space margin set to 90%
repaired the video scaling code in OpenGL for vid_scalemode 0 and vid_scalefactor != 1.0
Fixed crash when loading saved game with missing ACS module
Added null check for probe in SectorAction.OnDestroy()
Fixed error check when saving GL nodes
fixed: AActor::UnlinkFromWorld must also destroy all portal link nodes for the calling actor.
do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
use a whitelist for DoCommand zscript command
Stop demo recording after ending game with menu_endgame CCMD
Fixed bright sprites in sectors with Doom 64 lighting
Added DMG_NO_PAIN for DamageMobj.
Download links: - This list was pilfered by leprechauns. -
Im fully expecting to get the "dumb noob" comment award tonight... When i click on the download link for x64, it kicks me back to the forurms with a message saying 'You are not authorized to read this forum."
For now you can only click on the download links in this topic. That will be fixed when all platform binaries are available. I'll have more information when that happens - for now, just use the links in this thread.
All these items in the changelog sound like potential customers for the "serious flaw" award:
Fixed crash when loading saved game with missing ACS module
Added null check for probe in SectorAction.OnDestroy()
Fixed error check when saving GL nodes
fixed: AActor::UnlinkFromWorld must also destroy all portal link nodes for the calling actor.
do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
use a whitelist for DoCommand zscript command
I do not understand why the site and this forum are called ZDoom? The ZDoom port will no longer be released. Can I still name the site (G)ZDoom? So it will be correct.