How to make weapon's translations?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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How to make weapon's translations?
Hello everyone, i'm trying to use weapon translations. I already used it ALOT of times for monsters, but never for weapons. So i try using the basic format in my custom weapon: "Translation "112:127=181:191" (Example) so it doens't work. but THEN i go to the weapon sprite and changes mannualy, it appears normally (The image of the sprite translated in color remap) so i click OK and it doens't work either! Any help?
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Re: How to make weapon's translations?
You don't.
Well, you can do it perfectly fine for the pickup sprite, but the hud sprites can't be translated.
Well, you can do it perfectly fine for the pickup sprite, but the hud sprites can't be translated.
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Re: How to make weapon's translations?
At least, not in that way. You can still use translations for other kinds of graphics, like view sprites, by creating clones of them in a Textures lump. Or, if you never, ever need the sprite in its original coloring, use SLADE's Color Remap tool.Arctangent wrote:You don't.
Well, you can do it perfectly fine for the pickup sprite, but the hud sprites can't be translated.
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Re: How to make weapon's translations?
Yeah, but the question is: How do i use "Color remap tool"?wildweasel wrote:At least, not in that way. You can still use translations for other kinds of graphics, like view sprites, by creating clones of them in a Textures lump. Or, if you never, ever need the sprite in its original coloring, use SLADE's Color Remap tool.Arctangent wrote:You don't.
Well, you can do it perfectly fine for the pickup sprite, but the hud sprites can't be translated.
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Re: How to make weapon's translations?
Can't you just translate them with color remap and then save them as re-mapped truecolor PNGs?
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Re: How to make weapon's translations?
Huuum... I'm sorry, what? I just go to that translation menu click OK, then i put "export as PNG"?Nevander wrote:Can't you just translate them with color remap and then save them as re-mapped truecolor PNGs?