HUD: Drawing selected inventory item
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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- Posts: 1318
- Joined: Tue Dec 06, 2016 11:25 am
HUD: Drawing selected inventory item
I use ACS to draw my complete HUD. I use the SetHudSize(320, 200, TRUE); function so everything is nice and pixelated, like the original VGA resolution. However, it seems that ACS can't draw the selected inventory item, and SBARINFO doesn't allow to specify the HUD resolution, so the resulting image would be too small and not fit with the rest of the HUD elements. What are my options? Use ZScript solely for the inventory icon?
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- Posts: 111
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Re: HUD: Drawing selected inventory item
That's what I would personally do, with the goal of gradually converting as much as conveniently possible to ZScript.Cherno wrote:Use ZScript solely for the inventory icon?
For future projects I'd say use ZScript but right now I can only see using ZScript solely for the inv icon as a solution.