Code: Select all
ACTOR Chainsaw2 : Chainsaw replaces Chainsaw
{
Weapon.SlotNumber 0
Weapon.BobStyle "Alpha"
Weapon.SlotNumber 0
Inventory.PickupMessage "Chainsaw! - Slot_0"
+Weapon.MeleeWeapon
TAG "THE GREAT COMMUNICATOR"
Obituary "%k > Chainsaw > %o"
States
{
Spawn:
CSAW A -1
Stop
Ready:
SAWR ABCD 1 A_SetPitch(Pitch-0.5)
Goto RealReady
RealReady:
SAWA AB 1 A_WeaponReady
Loop
Select:
TNT1 A 1 A_Raise
Loop
Deselect:
SAWR DCBA 1 A_SetPitch(Pitch+0.5)
TNT1 A 1 A_Lower
Loop
Fire:
SAWF ABCDE 2 A_Saw
TNT1 AAAAA 1 A_SetPitch(Pitch+0.5)
Goto Ready
}
}