Is it possible to make a 3D/walkable mid texture that blocks hitscan attacks in the same way that it blocks projectiles?
I'm trying to essentially create a linedef fence/wall that can be shot *over*, but not *through*... So just marking the line to block hitscans doesn't give me what I want.
3D MidTex that blocks hitscans?
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Re: 3D MidTex that blocks hitscans?
One hacky solution that comes to mind is an invisible solid thin but tall 3D floor that you can place right beside the fence at the identical height or better yet, make the fence the 3D floor instead of using a midtexture at all (assuming that is an option). The only issue there is the fence would then need to be at least 1 unit wide and midtextures aren't wide by any units. So the first one still sounds like a good idea.
You might could make the midtexture be the middle of the 3D floor, so in this crude text drawing:
You might could make the midtexture be the middle of the 3D floor, so in this crude text drawing:
Code: Select all
___________________________
| | |
| | this middle |
| | line is the |
| | midtex |
| | <------ |
| 1 unit wide | |
| | 1 unit wide |
|_____________|_____________|
3D floor spans both 1 unit
wide sectors with midtexture
in the middle.
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Re: 3D MidTex that blocks hitscans?
That is quite easy in UDMF.AFADoomer wrote: I'm trying to essentially create a linedef fence/wall that can be shot *over*, but not *through*... So just marking the line to block hitscans doesn't give me what I want.
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Re: 3D MidTex that blocks hitscans?
Thanks for both of your responses... I am trying to avoid 3d floors here because of the effect that I'm trying to achieve, but I may need to re-work what I'm doing.
@Kappes Buur - Your map highlights what I'm trying to work around - Rockets are blocked by the midtex, but can pass over it as expected, but if you give yourself a hitscan weapon, the hitscan shots are stopped in empty air above the midtex. I want the fence to block hitscans, but the empty air to allow them to pass.
@Kappes Buur - Your map highlights what I'm trying to work around - Rockets are blocked by the midtex, but can pass over it as expected, but if you give yourself a hitscan weapon, the hitscan shots are stopped in empty air above the midtex. I want the fence to block hitscans, but the empty air to allow them to pass.
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Re: 3D MidTex that blocks hitscans?
Uh, oh. My faux pas.