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ACTOR newmonster : Cacodemon replaces Cacodemon
Thanks in advance.
In other words, how do I remove the MONSTER +FLOAT and +NOGRAVITY flags when using Cacodemon replaces Cacodemon?
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ACTOR newmonster : Cacodemon replaces Cacodemon
Well I'm updating a mod that already has Cacodemon replacements, and I thought there must be a way to replace all the Cacos in a WAD without having to go in each individual map and change them one by one, surely?Blue Shadow wrote:If it's not meant to be a cacodemon and has its own code, then don't inherit from the Cacodemon class.
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actor newmonster replaces Cacodemon
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ACTOR LazyCacodemon : Cacodemon REPLACES Cacodemon
{
-FLOAT
-NOGRAVITY
}
I may be misunderstanding, but if you're making a mod of a mod (i.e. that will be a separate file rather than an updated file of the original mod), and if the mod has its own monsters that replace Cacodemons (via "replaces Cacodemon"), then using another monster with the same method of replacement won't work (or rather it could... depending on the order that you run PWADs in...). You'd have to replace the monster that the original mod uses as a replacement.Hidden Hands wrote: Well I'm updating a mod that already has Cacodemon replacements, and I thought there must be a way to replace all the Cacos in a WAD without having to go in each individual map and change them one by one, surely?