I've been working on vanillafying Freedoom MAP25. However, there is one major problem, and one minor problem I can't seem to fix.
The major problem is that, in vanilla and chocolate doom, the floor in the sector with tag 30 does not change to blood, and when I step in it, the game crashes with "P_PlayerInSpecialSector: unknown special whatever". However, this works just fine in Boom and GZDoom.
The minor problem is drawseg overflows in the deathmatch arena, but they don't seem to be too bad when I test it in ChocoRenderLimits.
Also, GZDB's Visplane Explorer mode shows visplane overflows in a particular area, but when I test it in ChocoRenderLimits, it works just fine and I don't get any VPOs.
Features:
- (Should be) No visplane overflow crashes in Vanilla or Chocolate Doom.
- Secret area in water cave is now accessible again.
- Plutonia textures because why not.
Version 1 download
v1-v2 changes:
- Tweaked difficulty; should be less annoying on harder skill levels. Tested on ITYTD, HNTR, and HMP.
Version 2 download
v2-v3 changes:
- Fixed P_PlayerInSpecialSector issue, and the water pool turning to blood in Vanilla.
Version 3 download
C3M5 "Oblation Temple"
I've also been working on a C3M5 map for Freedoom.
http://www.ciinet.org/kevin/myimages2/d ... c3m5_1.png
Stealth sphere
Animated GIF:

Doom palette frames:




True colour frames:



