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Summary 0000061: Player Jump Sound is Always Pitch-Shifted Description Any sound assigned to a player's jump sound via SNDINFO is always pitch-shifted, regardless of whether or not it is exclusively referred to in SNDINFO via "$pitchshift" or placed after a "$pitchshiftrange 0" statement. Weird thing is, it does not happen for any other player sound. Pitch shifting sounds is turned on in options. Steps To Reproduce Run GZDoom (v2.3.2) with square1.pk3 as an IWAD. Start the game. Jump around. Get hurt. Land on things. Only the jump sound appears to be pitch-shifted, while others are not, despite the SNDINFO saying so. Or maybe others are as well, and I haven't noticed?