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Other game music type support
Posted: Fri Mar 11, 2005 7:40 pm
by BetaSword
Basically, support for other music types from game systems besides SPF. Examples include GSF, PSF, NSF, etc. Any possibility of this ever happening?
Posted: Fri Mar 11, 2005 8:37 pm
by LK873
I'd also like this, considering the 100 MB folder of GBA music that I have and want to get SOME use out of...
Posted: Fri Mar 11, 2005 8:53 pm
by BetaSword
Agreed. I have a lot of music that I'd like to see put to good use... Especially in wads based on those games. It would make it all the better that way.
Posted: Fri Mar 11, 2005 9:07 pm
by wildweasel
I'd ask for USF and GYM support, but they both use waaay too much CPU power to be viable in a game environment (heck, back when I had my 933 Mhz, ZDoom would lag severely when I played a GYM in the background in both Meridian Advance and Winamp).
Posted: Sat Mar 12, 2005 3:35 am
by Graf Zahl
Can you provide libraries to play these music types? You don't expect Randy to code all this stuff by himself, do you?
Posted: Sat Mar 12, 2005 1:00 pm
by wildweasel
I couldn't find a source-code link for "Highly Experimental" (a PSF plugin for Winamp), but I did find source code for
64th Note (USF's),
NEZPlug (which seems to play NSF, GBS, and several others),
In_GYM (GYM files in WinAmp)...but couldn't find GSF or PSF anywhere.
Posted: Sat Mar 12, 2005 2:36 pm
by LK873
I think I could fish out a source link for GSF...Give me a few.
[Edit]
What are USF's?
[EditEdit]
Nevermind. N64 songs would be cool, but would eat your CPU in a way that the CPU Usage icon in your System Tray would bork.
[EditEditEdit]
Heh heh...

Posted: Sat Mar 12, 2005 8:28 pm
by David Ferstat
Please reduce your picture's dimensions.
Posted: Sun Mar 13, 2005 12:15 am
by BetaSword
For the GSF stuff, you can go here:
http://www.caitsith2.com/gsf/
That's got the source, plus all of the GSF archives currently available. Or at least a lot of them.
Posted: Sun Mar 13, 2005 1:21 am
by Killo Zapit
Also: QSF!
Actually, why not full winamp input plug-in support? Then you can support as many formats as you want!

Posted: Sun Mar 13, 2005 1:21 am
by BetaSword
QSF? Never heard of that one.
Posted: Sun Mar 13, 2005 1:28 am
by Killo Zapit
Capcom QSound. For CPS2 arcade games. They sound awesome.
Posted: Sun Mar 13, 2005 6:22 am
by Bashe
IMF support would be cool...
Is it already supported? I wouldn't know..one time I tried to put an IMF in there and it asploded.