Twilight of the Gods (Doomworld Megaproject)

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Ed_C
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Twilight of the Gods (Doomworld Megaproject)

Post by Ed_C »

https://www.mediafire.com/?bhkmsj5j11ftmby

http://imgur.com/a/QOrAy#myK1Ph9


Submitted for the Doomworld Megaproject, but it's such a Zdoom feature whore, I figured you guys might be interested in it too. Game play isn't really a focus as much as it is a fairly large demonstration of out-door environment crafted with many vertex slopes. It's a slaughter-ish map, it has a few bugs, but might be cool to God mode /fly through.

Screenshot:
Spoiler:
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Arch
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Re: Twilight of the Gods (Doomworld Megaproject)

Post by Arch »

One of the most beautiful places I visited recently :D
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kevansevans
Spotlight Team
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Re: Twilight of the Gods (Doomworld Megaproject)

Post by kevansevans »

That was fun
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The Zombie Killer
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Re: Twilight of the Gods (Doomworld Megaproject)

Post by The Zombie Killer »

I don't know why, but that screenshot made me wish that there was a Lego Island ZDoom remake
Nice map, I really enjoyed it
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hideousdestructor
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Re: Twilight of the Gods (Doomworld Megaproject)

Post by hideousdestructor »

Love the look of the map. Kinda wish there was a non-slaughter version that emphasized all the amazing, lovely huge areas and long-range engagements a setup like this allows.

EDIT: By the way this is a damn near perfect map for testing weapons ballistics... turns out I've been doing a whole bunch of things wrong in Hideous Destructor that I never noticed until now.
Last edited by hideousdestructor on Fri Dec 27, 2013 1:42 am, edited 1 time in total.
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Nash
 
 
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Re: Twilight of the Gods (Doomworld Megaproject)

Post by Nash »

This is a PERFECT map for me to try and test porting my real-time weather engine over (and seeing its performance in a real-life application). :D
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Captain J
 
 
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Re: Twilight of the Gods (Doomworld Megaproject)

Post by Captain J »

well, this is large. tottaly DETAILY LARGE, good work!
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ArielBoss
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Re: Twilight of the Gods (Doomworld Megaproject)

Post by ArielBoss »

Very well concept, disign and construct. After some tryies, I finally finished and have to admit, one of the best challanges I've found around, not becouse is hard, I find its normal, but very ballanced, nice job.

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