http://www.mediafire.com/download/z9emb ... M_Beta.zip
there is not really much to explain except this is my attempt on making a action packed and fast paced map for tdm and dm
Works on both Skulltag and zandronum
PS: i got fraps
DM_Beta: my attempt on making a fast paced map
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Theguywholikesbetas
- Posts: 43
- Joined: Mon Nov 25, 2013 12:00 am
- Location: No Where
DM_Beta: my attempt on making a fast paced map
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Last edited by Theguywholikesbetas on Sat Nov 30, 2013 3:34 pm, edited 5 times in total.
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TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: DM_Beta: my attempt on making a fast paced map
Screenshots?
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Bitterman
- Posts: 564
- Joined: Mon Jun 25, 2012 12:06 pm
- Location: Stranded on Lh'owon
Re: DM_Beta: my attempt on making a fast paced map
I wouldn't suggest such an (easily) obtainable BFG in such a small corridor map.