My current project is obviously inspired from the: Knee Deep In Zdoom. But as you can predict, I am revamping the
Doom II. Currently, I can inform that this modification will feature high use of 3d floors, midpolytextures, and all the latest tricks
That will recreate Doom II experience to a whole new level! New monsters, weapons (by Eriance, all credit for him! Please let me know if you will not give me a permission for this!), and areas to discover.
I have recently finished the "game engine". Which means, terrain mappings (footsteps in different surfaces), elemental effects, new textures (made by me) etc.
I'm currently working on the first map: ENTRYWAY. And it is intended to be first alpha/beta map for you guys to test out and express your opinions.
The project also features a storyline, which we all ofc know. But with some additions to make it fit more properly to new levels, and take shape within
the Doom / The Ultimate Doom / Doom III plot.
Currently I have no material to show you guys. But not to worry. Within few weeks you will receive teaser screenshots etc.
I have prepared, and programmed the stuff for this nearly two years. And now I'm ready and prepared enough to start mapping.
STAY TUNED!