Deepest Evil - REBORN!!!!

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ShadesMaster
Posts: 659
Joined: Thu Jun 12, 2008 2:05 am

Deepest Evil - REBORN!!!!

Post by ShadesMaster »

Image

DEEPEST EVIL takes the player on a journey through an overrun moon base. Feels very much like classic DooM moreso than DooM 2, although if I expand this further there will be an 'on earth' chapter that concludes the whole shebang! As it stands, Episode 1 is more or less complete and Episode 2 is nearly so. Just... play through this thing as far as you can lolol!!!!

Basically, this is an OPEN BETA. It's not as far along as DESPAIR.WAD was for Heretic - no handful of fixes for only two levels. This file contains TWELVE maps over 2 episodes, and will be 18 maps over 3 episodes when done! I need to revamp the boss battles as well, which I found to be kinda... well I wanted better outta them. Anyways, here's the file:

http://www.mediafire.com/download/nsr8t ... pStuff.zip
UNZIP the file first than drag both 'DeepResources' and 'DeepMaps' into your Gzdoom executable.

SCREENSHOTS!!!!
Spoiler:
Last edited by ShadesMaster on Fri Oct 11, 2013 2:24 am, edited 1 time in total.
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Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Deepest Evil - REBORN!!!!

Post by Unholypimpin »

The second episode doesnt have enough health or ammo. The plasmagun is very weak and most of the monsters are kind of op. Overall the maps look cool but need further refinement gameplay wise.
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ShadesMaster
Posts: 659
Joined: Thu Jun 12, 2008 2:05 am

Re: Deepest Evil - REBORN!!!!

Post by ShadesMaster »

Yeah 2nd ep needed the most work - I do't even think level 4's playable-throughable! But this was sitting on my drive and I wanted to get it out there SOMEHOW, but yeah nowhere near done STILL. ><
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SoloSpaghetti
Posts: 484
Joined: Wed Jun 26, 2013 6:46 am
Location: Pistoia, Italy

Re: Deepest Evil - REBORN!!!!

Post by SoloSpaghetti »

Have you thought about a custom HUD? I think Doom one doesn't fit to well with this atmosphere.
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Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Location: Maryland, US

Re: Deepest Evil - REBORN!!!!

Post by Ed the Bat »

One of the things that made me sad about the original version from two years ago was that it used long-deprecated KEYCONF methods. I see that has not changed this time around. :?

Will there be any major differences to expect between this and the old version?
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dljosef
Posts: 765
Joined: Fri Aug 12, 2005 2:59 pm
Location: Deep underground

Re: Deepest Evil - REBORN!!!!

Post by dljosef »

The Hell Paladins were surprisingly dangerous. Although they launch the very-damaging grenades (which do have limited range), it's their homing shots from their shields I find to be the more painful of the two.

Also, E2M4 just causes GZDoom to crash when I try booting it up.
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ShadesMaster
Posts: 659
Joined: Thu Jun 12, 2008 2:05 am

Re: Deepest Evil - REBORN!!!!

Post by ShadesMaster »

Changes are still abound! I may even end up calling this something other than 'Deepest Evil' so it doesn't overlap with the existing IDgames directory, who knows? E2M4 was certainly not complete by a long shot, an 'Ice Cathedral with Catacombs' where you find the OoOootimate weapon, the CryoBow!!!! Also the rocket launcher's sounds are broken for some reason.... :/
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Ed the Bat
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Joined: Thu May 03, 2012 1:18 pm
Location: Maryland, US

Re: Deepest Evil - REBORN!!!!

Post by Ed the Bat »

ShadesMaster wrote:Also the rocket launcher's sounds are broken for some reason.... :/
Your SNDINFO redefines weapons/rocklf to DSBRUFIR, which does not seem to exist. Same for weapons/rocklx and SSHADEXP.

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