Simplistic Evil Release

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Flesh420
Posts: 5
Joined: Fri Jul 26, 2013 8:29 pm

Simplistic Evil Release

Post by Flesh420 »

Twelve weeks of mapping and finally my newest project is done and released. I'd like to hear what people think about it, so please, if you will follow the link :D.
http://www.doomworld.com/idgames/?id=17271
Last edited by Flesh420 on Sat Jul 27, 2013 3:39 am, edited 1 time in total.
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hideousdestructor
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Simplistic Evil Release

Post by hideousdestructor »

Nice! Barely survived Map01, really like how the detail fits together though it does feel a bit cramped at times.

12 months or 12 weeks? Says the latter in the text. (presumably former = on/off, latter=without sleep and may be reported missing to police by family and employer)
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Caleb13
Posts: 325
Joined: Wed Jun 30, 2010 2:58 pm

Re: Simplistic Evil Release

Post by Caleb13 »

Pretty good mapset, thouh I personally wasn't thrilled you've used new monsters. Well, at least you didn't go overboard with them. The difficulty wasn't too high (I didn't die during the entire 5 maps at UV), but thanks to it, the maps feel more like classic ones. I will sure include this into my WAD collection. Just two issues I noticed:

Map02: HOM at linedef 1547.

Map03: It took me quite a while to find and kill monsters hidden in the lava pit (things 305 and 306), because the player has no real incentive to jump into the pit.
Flesh420
Posts: 5
Joined: Fri Jul 26, 2013 8:29 pm

Re: Simplistic Evil Release

Post by Flesh420 »

Lol yea. It was twelve weeks not months.
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Enjay
 
 
Posts: 27685
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Simplistic Evil Release

Post by Enjay »

A very nice set of maps. Quite traditional in feel (nothing wrong with that) but having some nice up to date aesthetics and gameplay. Personally, I thought that the extra monsters were well chosen and complimented the levels well. I could have done with a few less of those half-mechanical demons though. :P
Flesh420
Posts: 5
Joined: Fri Jul 26, 2013 8:29 pm

Re: Simplistic Evil Release

Post by Flesh420 »

Thanks for the feedback guys. Appreciate it!
PFL
Posts: 281
Joined: Mon Jul 28, 2008 7:44 pm
Location: .ca

Re: Simplistic Evil Release

Post by PFL »

Yes, excellent set of maps. Easy and challenging at some point when you don't expect it. I like the add-ons and I find the set very appealing graphically.

Map 5 has bugs ...
Spoiler:
Last edited by PFL on Mon Jul 29, 2013 1:15 pm, edited 1 time in total.
Flesh420
Posts: 5
Joined: Fri Jul 26, 2013 8:29 pm

Re: Simplistic Evil Release

Post by Flesh420 »

I was hoping I fixed all the ways to get past those bars, guess not. The blue key obtainable by being on the walls was just a little quirk I didn't really intend but figured it added a bit to the map charm and kept it. Thank you for playing and those screens :). I'm off to squash the bugs.
PFL
Posts: 281
Joined: Mon Jul 28, 2008 7:44 pm
Location: .ca

Re: Simplistic Evil Release

Post by PFL »

I agree for the blue key; one must not always take the given path ... Will you give it a "sequel" or any other set of maps ?
Flesh420
Posts: 5
Joined: Fri Jul 26, 2013 8:29 pm

Re: Simplistic Evil Release

Post by Flesh420 »

I started Simplistic Evil as an exercise, I wanted to complete one map a week. I will probably add another five in the future and release it after I get my current project finished, and just keep adding onto it until its a full blown megawad. It'll be my exercise wad if that makes any sense, least that was my original plan with it.
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Dortold
Posts: 52
Joined: Sun Jan 27, 2013 9:57 am

Re: Simplistic Evil Release

Post by Dortold »

The very beginning of the first level is brutal in co-op (HMP). My God, I've never coveted a shotgun more. I hate you so much, Flesh420, lol.

Also, on MAP05 the player can easily get stuck while going up the little staircase (after the final Archie) just before the exit.

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