Hexen DeathMatch Arena

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The Spartan
Posts: 7
Joined: Tue Jun 05, 2012 2:22 pm

Hexen DeathMatch Arena

Post by The Spartan »

Since i entered the first time in the doomseeker i found myself asking: why the hell there's not an decent deathmatch mode for hexen?

Well, I started making a new mod which provides a new weapon set, new maps, skin support, new strings for each weapons, a few new artifacts, and some new decorations, skin modification support.

I called this mod Hexen DeathMatch Arena.
But the biggest thing (a suffered decision!) i changed is the classes significance. In fact, indipendently of the player class chosen, everyone will be able to pick up all kinds of weapons (obviously, for gameplay reasons).

After waiting a while (some weeks) the wad has been successfully uploaded to doom.dogsoft.net so the server can be found and played online on Zandronum! :biggrin:
The official server is findable on the doomseeker with the name:

SERVER NAME: [IT] Hexen DeathMatch Arena

The Wad is now on version 1.1

Here are some screenshots:
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DOWNLOAD LINK:
https://dl.dropboxusercontent.com/u/50981316/HexDT1.1.zip


P.S. Sometimes you could not find it, that's because i'm hosting it only when my pc is active :)
User avatar
Kaal979
Posts: 285
Joined: Thu Oct 04, 2012 3:40 am

Re: Hexen DeathMatch Arena

Post by Kaal979 »

Great - i always wondered why zdaemon had no Hexen servers!
The Spartan
Posts: 7
Joined: Tue Jun 05, 2012 2:22 pm

Re: Hexen DeathMatch Arena

Post by The Spartan »

Thank you, glad that someone appreciated finally :)
User avatar
Kaal979
Posts: 285
Joined: Thu Oct 04, 2012 3:40 am

Re: Hexen DeathMatch Arena

Post by Kaal979 »

I guess i now remember - wasnt the
singleplay unsuitable for coop aswell?
The Spartan
Posts: 7
Joined: Tue Jun 05, 2012 2:22 pm

Re: Hexen DeathMatch Arena

Post by The Spartan »

Quite hard to say. Yeah, in the coop mode there could be the possibility of many bugs, like players getting over places that could not be accessible or accessible only after a while.

However, I've been considering the idea of making some team deathmatch maps. First before, I gotta correct some bugs on this map and release another map.
The Spartan
Posts: 7
Joined: Tue Jun 05, 2012 2:22 pm

Re: Hexen DeathMatch Arena

Post by The Spartan »

Update:

RELEASED HEXDT1.3.PK3!! Hope you enjoy this! (i'm still waiting that doom.dogsoft.net accepts it.)

Changelog:
-New map. (MAP06)
-New weapon (Fighter's Gauntlet is not the primary weapon anymore.)
-Changed primary Weapon (Cleric's Mace)
-Changed Weapon organization (Selectable slots 1 to 9, and 9 has 3 weapons assigned)
-Maps remastering. (MAP01 enhanced, every map has every weapon).
-Italian translated. (My language XD)

Image
User avatar
The_Spartan94
Posts: 19
Joined: Fri Dec 28, 2012 11:58 am

Re: Hexen DeathMatch Arena

Post by The_Spartan94 »

UPDATE:

Released HexDT1.4.pk3!

Changelog:
-One new complex map (with a little surprise).
-Fixed a bug that couldn't allow you to use the strongest weapons if you switched to another weapon.
-Other bugfixes.
-Now the pk3 is lighter.

https://www.dropbox.com/s/ngzu0r6e8rn64 ... 125625.png

https://www.dropbox.com/sm/create/Photo ... 125633.png

https://www.dropbox.com/s/au6e8ak0hr0qa ... 125641.png

DOWNLOAD LINK:

https://dl.dropboxusercontent.com/u/509 ... xDT1.4.pk3
User avatar
The_Spartan94
Posts: 19
Joined: Fri Dec 28, 2012 11:58 am

Re: Hexen DeathMatch Arena

Post by The_Spartan94 »

Good News everybody!

Because I saw a lot of people complaining and leaving the server due to the high lag, i decided to host the server as dedicated on www.**LINK_DISABLED**.org

Now the server name is:

:: [BE] New York :: Hexen DeathMatch Arena

Hope that this solved! :) Have fun!

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