[Request] Dracula Sprites
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
[Request] Dracula Sprites
Does anyone know of good dracula sprites that have most of the rotations needed? If so,Can they point me in their direction?
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Ceeb
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- Location: Castle Wut
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Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: [Request] Dracula Sprites
Those are ok ceeb,But im more looking for something like the dracula from the castlevania series,To make rotation frames would require a shitload of custom editing and time
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Ceeb
- Posts: 5125
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Re: [Request] Dracula Sprites
I'm sorry. That's all I have for Dracula.
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Trooper 077
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Re: [Request] Dracula Sprites
Not a problem ceeb,The help was very appreiciated!!!!
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printz
- Posts: 2649
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- Location: Bucharest, Romania
Re: [Request] Dracula Sprites
This would really fit Doom and Hexen, what with all those impaled corpses around.
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CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: [Request] Dracula Sprites
Take Heretic's undead wizard.
-Remove the hood and add a vampire's head and big collar thing
-Remove the trident amulet
-Recolour the magic stuff green
You have a levitating Dracula that zaps green lightning out its hands
-Remove the hood and add a vampire's head and big collar thing
-Remove the trident amulet
-Recolour the magic stuff green
You have a levitating Dracula that zaps green lightning out its hands
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printz
- Posts: 2649
- Joined: Thu Oct 26, 2006 12:08 pm
- Location: Bucharest, Romania
Re: [Request] Dracula Sprites
Nah, that would work more as an upgrade to the 'vampire' already existing at the realm667 bestiary. Not as a vampire worthy of its megawad. I'd try to stay away from Heretic, Hexen or cultist bases for a vampire, because such a character often happens to be an important asset in a story, who would look disappointing if its graphics weren't original enough.CaptainToenail wrote: You have a levitating Dracula that zaps green lightning out its hands
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Ethril
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- Location: with you in the dark
Re: [Request] Dracula Sprites
There's a Dracula in DO-TIMS... but it's probably not what you're looking for. 
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neoworm
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- Location: Czech Republic
Re: [Request] Dracula Sprites
And you want a classical Castlevania Dracula in cloak just teleporting around and lifting his cloak to fire some fireballs?
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Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: [Request] Dracula Sprites
Pretty much,But some rotaition frames would be nice!
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neoworm
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- Location: Czech Republic
Re: [Request] Dracula Sprites
Of course with rotations. I am tempted to try it, should be kinda simple.
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Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: [Request] Dracula Sprites
Ok! Tell me if you make any progress on it!