[Request] Zombie helmets
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Sodaholic
- Posts: 1959
- Joined: Sat Nov 03, 2007 4:13 pm
[Request] Zombie helmets
Could anyone please make some new helmet sprites for the zombies for the doom bible tc? Specifically I need the helmets to have red glowing eyes visible through them. (see the unused mockup in the 0.4 iwad). Don't be lazy and just do the A frame. It needs to cover all frames of the helmet (even though the differences are only subtle, but I don't want to paste the EXACT same helmet sprite on to every sprite). Also, I'm not sure, but are there any helmet sprites of when the zombies fall backwards? Because those would be nice to have edited.
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ChronoSeth
- Posts: 1631
- Joined: Mon Jul 05, 2010 2:04 pm
- Location: British Columbia
Re: [Request] Zombie helmets
You could have a look at theZombie Marine on the R667 beastiary for the death sprites.
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.+:icytux:+.
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: [Request] Zombie helmets
Oh yeah? YOU don't want to do that? What makes you think someone else wants to do that?Sodahollic wrote:Don't be lazy and just do the A frame. It needs to cover all frames of the helmet (even though the differences are only subtle, but I don't want to paste the EXACT same helmet sprite on to every sprite
I'm sorry but it appears that you are the lazy person here.
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Sodaholic
- Posts: 1959
- Joined: Sat Nov 03, 2007 4:13 pm
Re: [Request] Zombie helmets
Look man, I'm trying to focus on mapping right now, and the helmet sprites are planned but MUCH lower priority for me. I'm not demanding that anyone work on it, I was just saying if anyone is to work on it that they shouldn't just do one frame. That's all.
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DoomSplitter
- Posts: 273
- Joined: Fri Jul 25, 2008 2:45 pm
Re: [Request] Zombie helmets
Was it really necessary for you to say this? Seriously, people ask for resources all the time. I don't see why you had to snap on him.+:icytux:+. wrote: Oh yeah? YOU don't want to do that? What makes you think someone else wants to do that?
I'm sorry but it appears that you are the lazy person here.
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SamVision
- Posts: 2425
- Joined: Tue Apr 13, 2010 4:47 pm
- Location: Behind You
Re: [Request] Zombie helmets
The Zombie Marine ChronoSeth suggested is your best bet, it fits perfectly. Then you can work the glowing eyes in there yourself.
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.+:icytux:+.
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: [Request] Zombie helmets
But the one who has sprited knows the tedious work of just making simple edits, especially applying edits to every single frame and rotation. Calling someone Lazy for not helping "enough" is quite a way to not get help at all.
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printz
- Posts: 2649
- Joined: Thu Oct 26, 2006 12:08 pm
- Location: Bucharest, Romania
Re: [Request] Zombie helmets
I think the simple solution is to paste Doom marine helmets on former humans, and light up where their eyes should be. Also darken that former human uniform, it looks too lame like it does by default..+:icytux:+. wrote:But the one who has sprited knows the tedious work of just making simple edits, especially applying edits to every single frame and rotation. Calling someone Lazy for not helping "enough" is quite a way to not get help at all.
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.+:icytux:+.
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: [Request] Zombie helmets
yes i know how to do it, and it sounds easy to say. but if you try to do it yourself, you will notice how irritating it is and how long it will take.printz wrote:I think the simple solution is to paste Doom marine helmets on former humans, and light up where their eyes should be. Also darken that former human uniform, it looks too lame like it does by default.
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printz
- Posts: 2649
- Joined: Thu Oct 26, 2006 12:08 pm
- Location: Bucharest, Romania
Re: [Request] Zombie helmets
Oh. I thought it's merely about painting some yellow dots with an appropriate blending type.
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Amuscaria
- Posts: 6635
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: [Request] Zombie helmets
It is. And it is easy. Which is why something like this should be done ourselves. Besides, with the amount of time one have to wait for someone else to spend THEIR time doing it, it would have been finished already many folds.printz wrote:Oh. I thought it's merely about painting some yellow dots with an appropriate blending type.