Thanks in advance.
[Request] Non-exploding Heretic imp death
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Sodaholic
- Posts: 1959
- Joined: Sat Nov 03, 2007 4:13 pm
[Request] Non-exploding Heretic imp death
Normally, when the imps corpse lands, it explodes. I would like to have a frame of it lying on the ground but not exploded. Maybe a few frames of bleeding when it's already on the ground like the dead doom enemies would be helpful. Also, gibbing frames slightly recolored would be nice: purple blood turned red (it's only in one frame, I'm not sure why it is either), white ribs instead of yellowish ribs.
Thanks in advance.
Thanks in advance.
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NeuralStunner
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Re: [Request] Non-exploding Heretic imp death
The purple parts are intestines. The ribs are yellowish due to being covered in a thin coating of blood, as yellow is the more persistent pigment out of a red. (See a faded stop sign, for instance.)
As for exploding, it can look like overkill, yeah, when falling all of a few inches. This is a limitation of using a Crash state. Interestingly, in Vanilla at least, killing one that's touching the floor will leave it stuck in its "falling" frame. Anyhow, I've considered making a plain "flop" death for Gargs, so I'd be interested if someone cares to do this. Would save me some work.
As for exploding, it can look like overkill, yeah, when falling all of a few inches. This is a limitation of using a Crash state. Interestingly, in Vanilla at least, killing one that's touching the floor will leave it stuck in its "falling" frame. Anyhow, I've considered making a plain "flop" death for Gargs, so I'd be interested if someone cares to do this. Would save me some work.