ZDoom is 2.4.0 years old now.
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ZDoom is 2.4.0 years old now.
ZDoom version 2.4.0 has been released. Visit the downloads page to get it. If you were observant and already downloaded it when you noticed the downloads page was updated yesterday, you might want to do so again, since it has been updated with newer zdoom.pk3 that fixes one minor problem with Heretic's weredragon.
More details later.
More details later.
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Re: ZDoom is 2.4.0 years old now.
!!!!
Woot! New stable versions ftw. Good work ya'll.
Woot! New stable versions ftw. Good work ya'll.
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Re: ZDoom is 2.4.0 years old now.
That, combined with the 2.4.1 tag...
Corollaries of software development:
748. Version numbers should rise strictly monotonically.
749. Every bugfix, how small it may be, should lead to a bump (and see 748).
Corollaries of software development:
748. Version numbers should rise strictly monotonically.
749. Every bugfix, how small it may be, should lead to a bump (and see 748).
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Re: ZDoom is 2.4.0 years old now.
Randy's methods are a little nonstandard. Let it go, man. 

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Re: ZDoom is 2.4.0 years old now.
Have really been looking forward to this release with it's many new features and fixes! ZDoom will always be the best port any game in history ever got! I just cannot say anything else about it, Well done Randy!
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Re: ZDoom is 2.4.0 years old now.
Nice Work! Thanks for the high and constant quality for so many 2.4.0. years!!
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Re: ZDoom is 2.4.0 years old now.
Yay!!!!!! It's a great new year present, or the greatest, actually.
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Re: ZDoom is 2.4.0 years old now.
Awesome, a new years release. 
Now people won't have to use SVNs for some of this new stuff. >_> <_<

Now people won't have to use SVNs for some of this new stuff. >_> <_<
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Re: ZDoom is 2.4.0 years old now.
I expect a quick update. There were 2 semi-serious bugs I fixed today, one of which rendered moving cameras inoperable on many maps.
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Re: ZDoom is 2.4.0 years old now.
Aw, too bad.Graf Zahl wrote:I expect a quick update. There were 2 semi-serious bugs I fixed today, one of which rendered moving cameras inoperable on many maps.
Still, thank you a lot, Randy. :)
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Re: ZDoom is 2.4.0 years old now.
Thank you all kindly. I'll d/l once my current wad that I'm playing through is defeated.
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Re: ZDoom is 2.4.0 years old now.

And it seems like some of the slider bars only slide a few milimeters

but this is good

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Re: ZDoom is 2.4.0 years old now.
Already fixed for the next release.SonicIce wrote: And it seems like some of the slider bars only slide a few milimeterslike the maximum amount is way on the left
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Re: ZDoom is 2.4.0 years old now.
I'm sure that Randy wants to make sure that a new revision is stable given that the new SBARINFO code is now part of the main trunk and would, presumably, be part of a release.
So, if it helps, over the last 2 days, I've had a bit of time on my hands and played 28 Zdoom specific maps from idgames, four non Zdoom specific maps, some of my own maps, all of the original Doom, and the first 10 levels of Doom2. None of the maps in question caused me any obvious problems. Some of the projects I played do have SBARINFO lumps, the most extensive of which was probably WW-Diaz. In addition, I have played a few levels of Strife, Heretic (plus a PWAD) and Hexen. Again, no obvious problems noted. I've also done quite a bit of editing and been popping between Zdoom and DeePsea (and other tools). I have not experienced any problems with this either. This has all been done with either the latest SVN Zdoom or GZdoom revision.
OK, obviously most of my playing has been at my preferred settings and I haven't been dipping in and out of options or whatever too often but at least I have clocked up a good few stable hours on the SVN revisions without and problems arising.
So, if it helps, over the last 2 days, I've had a bit of time on my hands and played 28 Zdoom specific maps from idgames, four non Zdoom specific maps, some of my own maps, all of the original Doom, and the first 10 levels of Doom2. None of the maps in question caused me any obvious problems. Some of the projects I played do have SBARINFO lumps, the most extensive of which was probably WW-Diaz. In addition, I have played a few levels of Strife, Heretic (plus a PWAD) and Hexen. Again, no obvious problems noted. I've also done quite a bit of editing and been popping between Zdoom and DeePsea (and other tools). I have not experienced any problems with this either. This has all been done with either the latest SVN Zdoom or GZdoom revision.
OK, obviously most of my playing has been at my preferred settings and I haven't been dipping in and out of options or whatever too often but at least I have clocked up a good few stable hours on the SVN revisions without and problems arising.
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Re: ZDoom is 2.4.0 years old now.
Actually, it wouldn't. Randy made a 2.4.1 branch and most of the revisions made to the trunk have not been ported to the branch. Here's the full changelog for that branch:Enjay wrote:I'm sure that Randy wants to make sure that a new revision is stable given that the new SBARINFO code is now part of the main trunk and would, presumably, be part of a release.
http://zdoom.org/Changelog/2083/files
http://zdoom.org/Changelog/2084/files
http://zdoom.org/Changelog/2085/files
http://zdoom.org/Changelog/2086/files
http://zdoom.org/Changelog/2095/files