It's not exactly ZDoom, but a new release of ZDBSP is now available, one week after the new ACC. There are two bug fixes here. One was corrected in the internal nodebuilder over two years ago, but I forgot to make a new release of ZDBSP for it back then. The other is a recent fix for maps with poorly constructed polyobjects that could cause the nodebuilder to hang.
There is no new functionality here, and performance should be pretty much the same as ZDBSP 1.9, but if you use ZDBSP, you are encouraged to upgrade anyway so that you can benefit from the fixes.
P.S. Happy New Year.
New ZDBSP!
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Re: New ZDBSP!
The downloads page leads to ZDBSP 1.10, not 1.9.1
Last edited by TheDarkArchon on Thu Jan 01, 2009 1:56 am, edited 1 time in total.
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Re: New ZDBSP!
That's because 1.9.1 is old. 1.10 is new. Specifically, 1.9.1 is 1.9 recompiled with GCC, because I accidentally uploaded 1.9 compiled with VC++, but I wanted a new file name in case anybody's ISP had cached the old version of the file. I made a reply in the original ZDBSP 1.9 release announcement mentioning this.
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Re: New ZDBSP!
Oh, derp, I was thinking 1.10 was an old version. I'll just call it a brain fart and leave it at that.randy wrote:That's because 1.9.1 is old. 1.10 is new. Specifically, 1.9.1 is 1.9 recompiled with GCC, because I accidentally uploaded 1.9 compiled with VC++, but I wanted a new file name in case anybody's ISP had cached the old version of the file.
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Re: New ZDBSP!
And Happy New year to you too. 

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Re: New ZDBSP!
Thank you a lot for the new ZDBSP, Randy, and happy new year too. 
