Knee-Deep in KDiZD is an interpretation of the ZDoom.org community's groundbreaking production, Knee-Deep in ZDoom. Our team intends to enhance the original episode by utilizing the power of id Software's Vanilla Doom2.exe 1.9; modifying designs, completely reworking gameplay, building new areas, and incorporating features that have never been seen before in vanilla Doom.
Features include:
- 9 totally revamped great-looking, fun-to-play reinterpretations of the original KDiZD maps
- Many of your favorite KDiZD monsters, brought to life in DeHackEd
- 6 unique keycards
- 1 new weapon, the rifle
- 3D angles for items and other objects
- Ambient sounds
- Bullet casing effects for hitscan weapons
- Advanced lighting effects
- Sloped surfaces
- Big Dumb Lensflare (BDL) Technology
- Smooth warping liquids
- DETAIL! DETAIL! DETAIL!!!1
Our mapping team currently includes Esselfortium, Nuxius, Brinks, Tun, Tango, and Butts, with testing and technical support from many others.
Knee-Deep in KDiZD is a new experience, but holds strong to the atmosphere of the original. It's time to relive KDiZD the way it was meant to be: Experience Knee-Deep in KDiZD.
(But not yet.)
Here, take a promotional picture:
[A PICTURE USED TO BE HERE BUT THE SERVER DIED AND THE PICTURE IS WAY OUTDATED ANYWAY SO WHATEVER]
Coming March 2005
(I figured this would be inappropriate for the ZDoom Projects forum, since it's not for ZDoom, even though it's based on a ZDoom project and it should be fully compatible with ZDoom. If it's fine there, someone can please move it there.)
EDIT: Thanks Phobus for moving this!