Moved from notgod forums:
I was working on a ZooM map and was trying to make a window that shatters in a different direction depending on what side you shot it from. After several tests (47.cab) I figured that the game can't tell what side a projectile hit it on. It seems to work with other types (PlayerCrossesLine) but not ProjectileImpactsWall.
I ended up making two more lines real close to the original, on both sides. Still, I'm not sure if this is intentional, impossible, or overlooked.
[Fixed] ProjectileImpactsWall + LineSide()
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