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Where are VOICES.wad lumps defined as sounds?
Posted: Fri Oct 17, 2025 9:25 pm
by Ravick
Hi there.
I was looking into STRIFE's audios, and I got curious about where are the "SNDINFO" that defines the Voices for GZDoom, but I couldn't not find it. Where are those sounds defined?
Thanks in advanced.

Re: Where are VOICES.wad lumps defined as sounds?
Posted: Mon Oct 20, 2025 8:47 am
by Icy Dark Tails
Did you search it? -
https://github.com/ZDoom/gzdoom/blob/m ... ndinfo.txt
I always check sounds in prefined version on ZDoom website. That helps me if Idk something voice in Doom.
Re: Where are VOICES.wad lumps defined as sounds?
Posted: Wed Oct 22, 2025 10:25 pm
by Ravick
I did, I use to do the same, but it doesn't seems to have the sounds for VOICE.wad. At least, I couldn't find them. It seems to only have the main wad file's sounds defined.
Re: Where are VOICES.wad lumps defined as sounds?
Posted: Thu Oct 23, 2025 1:52 am
by Icy Dark Tails
I found Voices.wad what are you looking for. I have Strife game in .zip version and that contains it too. I show a proof.
Wait. I found guess something. I checked the thing. In Strife IWAD has scripts and it's table and that contains sound part. Example:SCRIPT02 - Sound (HA001 - I'M KINDA A TALENT BROKER FOR THE REBELS. A GUY WHO'S AS GOOD AS YOU COULD MAKE A LOT OF GOLD... IF YOU HOOKED UP WITH THE RIGHT PEOPLE.) and in Voices.wad has HA001 sound. Maybe so has written everything voice.
Re: Where are VOICES.wad lumps defined as sounds?
Posted: Thu Oct 23, 2025 2:25 am
by fakemai
Registering all the Strife voices looks to be a hard-coded special case in GZDoom, check
src/sound/s_advsound.cpp and find the function S_AddStrifeVoice. It's just concatenating the lump name onto "svox/" very simple. Strife's generally a bit nasty about special cases, see also the MAP14 computer and good end criteria.