
Greetings everyone, after more or less 2 years of working on this mod, I've finally decided it's time to launch it publicly... And so comes to this: Wolfenstein definitive legacy alpha v0.9.1
Initially I sought to maintain it for myself, but since I went too far, it was pretty obvious to me that others might like it, especially wolfenstein fans. Inspired by the likes of Metadoom, Nazis!, Wolfendoom and a bunch of wolfenstein 3d mods, I thought and saw the reality of the few mods there are for Doom regarding the Wolf3D universe, and with good reason: It was very repetitive in gameplay and less impactful compared to Doom and its legacy, therefore, to somewhat even the field a bit, this mod should be at least interesting for those seeking "the odd one out", but without going so far as to say "too odd" or "impractical".
As such, it seemed a good idea to pick and mix it up what each of the 3 wolfenstein games had to offer: Wolfenstein 3D for being what it is (including damage falloff), Return to Castle Wolfenstein for realism regarding weapons and uniforms. And finally the Reboot series with its upgrades, perk system, some weapons and sound effects. The overall mod explanation can be found within its manual for anyone interested or needing directions in regards to its gameplay features
Expect it to be somewhat difficult, since it tries to replicate some of the original wolfenstein mechanics, such as damage falloff and for being more semi-tactical oriented, if you play it patiently, you will soon get the hang of it.
Features.Damage falloff, not punishing like the original wolfenstein, but more fair with a linear function.
.Ledge climbing ability. (courtesy of Dodopod, really thanks!)
.Ammo making, scrap and armor salvaging abilities.
.3 skill sets that complements each other: Strength, Defense and Logistic. Play according to your style!
.3 unique experimental weapons awarded according to your skill level.
.Somewhat accurate enemy uniforms and army forces to distinguish themselves. (Wehrmacht Feldgrau uniform, Waffen-ss grey with black gloves and SS black uniform and white gloves)
.Random and dynamic bunker spawn compatible with any map.
.Progressive leveling with stronger enemy variants as you level up. (E.g.: Waffen-ss starts appearing at level 5 and SS at level 10)
.Custom enemy health bar indicating its tier and boss type.
.Fully hand drawn weapons including their reloading animations.
.Powerup remaining time indicator on screen.
.Reworked some AI logic: movement, aggressiveness, max target range, etc.
.And many others...
ScreenshotsSpoiler:
DownloadsAlpha v0.9.0 -> https://drive.google.com/drive/folders/ ... sp=sharing
Alpha v0.9.1 -> https://drive.google.com/drive/folders/ ... sp=sharing
YOU WILL NEED AT LEAST GZDOOM v4.14.0 FOR THE MOD TO WORK PROPERLY!
Final considerationsMost of it I've already said at the end of the manual, but as an emphasis, credits are found in a separate .txt file, you for (possibly) playing it, all of Wolf3D/WolfenDoom community by keeping the torch alight and for all of ID Software work on the original working titles.
And please... Take into consideration the mod is still in it's alpha stages so changes are definitely going to happen in the future. Thanks, that's all.
Stay tunned for future content and happy gaming!








