20 years of GZDoom!
Posted: Sat Aug 30, 2025 6:13 am
Today marks the 20 year anniversary of GZDoom!
Over GZDoom's lifespan I have seen so many projects that made my jaw drop and say, "this is *Doom*?". The same game I used to play on a crusty old Compaq PC? Growing up in the 90s and 2000s I used to make "games" with Adventure Game Studio and one of the coolest things for me was seeing projects that weren't actually adventure games. For example, I remember a top-down action RPG similar to Secret of Mana that was really impressive. Another person had made a top-down 2D golf game reminicent of the NES golf games I used to play and I had the same thoughts then that I do now: *How is this possible?!*
For me, that is the greatest strength about GZDoom: seeing others push *what is possible* in this engine. Playing Golden Souls 1 and 2 by Batandy and admiring the amazing maps, or playing Doom 64: Retribution by Nevander and remarking at how close it was to Doom 64's fantastic atmosphere while offering optional upgrades, or maybe playing Lithium by Marrub and seeing the sheer scale of the gameplay options and the cool menus to manage upgrades. Then something like myhouse.wad by Veddge comes along and blows me away like its the first time again.
Seeing the crazy amount of work modders put into their projects, the creative directions... then finally playing them to experience what they come up with has changed how I play Doom forever. I am still blown away at the work some of ya'll post here and on the forums and it inspires me to pick up my own mods and dust them off once in a while to see if I can make something even remotely as good.
I'm excited for GZDoom 5.0 and what lies ahead. What are some of your favorite GZDoom mods or experiences with GZDoom over the years?
Over GZDoom's lifespan I have seen so many projects that made my jaw drop and say, "this is *Doom*?". The same game I used to play on a crusty old Compaq PC? Growing up in the 90s and 2000s I used to make "games" with Adventure Game Studio and one of the coolest things for me was seeing projects that weren't actually adventure games. For example, I remember a top-down action RPG similar to Secret of Mana that was really impressive. Another person had made a top-down 2D golf game reminicent of the NES golf games I used to play and I had the same thoughts then that I do now: *How is this possible?!*
For me, that is the greatest strength about GZDoom: seeing others push *what is possible* in this engine. Playing Golden Souls 1 and 2 by Batandy and admiring the amazing maps, or playing Doom 64: Retribution by Nevander and remarking at how close it was to Doom 64's fantastic atmosphere while offering optional upgrades, or maybe playing Lithium by Marrub and seeing the sheer scale of the gameplay options and the cool menus to manage upgrades. Then something like myhouse.wad by Veddge comes along and blows me away like its the first time again.
Seeing the crazy amount of work modders put into their projects, the creative directions... then finally playing them to experience what they come up with has changed how I play Doom forever. I am still blown away at the work some of ya'll post here and on the forums and it inspires me to pick up my own mods and dust them off once in a while to see if I can make something even remotely as good.
I'm excited for GZDoom 5.0 and what lies ahead. What are some of your favorite GZDoom mods or experiences with GZDoom over the years?