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How does Ion Fury run in Raze right now?
Posted: Thu Oct 24, 2024 8:00 pm
by ActionAlligator
I searched around and there's not much recent info on this; I'm sure the other build games take priority. I know I could try to run it myself, but I guess I was wary of putting hours into it only to find a critical game breaking bug or something. Appreciate any info!
Re: How does Ion Fury run in Raze right now?
Posted: Fri Oct 25, 2024 5:12 am
by Gez
Long story short: it doesn't.
From what I remember, a lot of effects in Ion Fury rely on EDuke32 giving mods a sort of low-level access to engine features, which makes the game very implementation-dependent. As Raze set upon to rewrite how the features are implemented so as to give instead a high-level access through
ZScript, future support for Ion Fury has been entirely removed from the agenda.
Re: How does Ion Fury run in Raze right now?
Posted: Sat Nov 16, 2024 12:51 pm
by ActionAlligator
Damn, that's such a shame

Was looking forward to trying out mapping/modding for it with the doom builder. Thanks for the quick reply, though. I'm so used to getting reply notifications on other forums, I didn't even notice your answer until now, doh. ><