Main dev thread at Doomworld. Condemned is a small Heretic episode designed explicitly for ZDoom. There are 6 normal levels, 1 atmospheric interlude level, and 1 secret level. The focus of the design is as follows:
- Emphasis on a retro feel, not a hypermodern map set
- The presence of advanced engine features grows as you progress, but is minimal
- Custom enemies are present, but minimal in number and distinction from stock enemies
- Level design is fairly compact and interconnected
- Trying to avoid every map being a slaughter map
- There is some emphasis on environmental storytelling, as well as a few hopefully unobtrusive text interludes
- This is dependent on Wayfarer's Tome, the version used as the base is included in the zip archive
I recommend playing with the software renderer, if you care to change rendering settings.
Screenshots



