Gzdoom 4.12.2 infinitely tall actors
Moderator: GZDoom Developers
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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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- Posts: 60
- Joined: Sat Aug 31, 2019 8:08 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Gzdoom 4.12.2 infinitely tall actors
I'm not sure if this is a bug a new feature so ill post this here. It appears that monsters and objects are infinitely tall even tho i have this option disabled, before i could jump over or on top of monsters and objects (like stalagmites) but now if i try to jump over them or on top of them i am blocked. Was this intentional?, if so is there an option to disable it?.
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- Posts: 23
- Joined: Fri Jan 10, 2020 7:55 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Brazil
Re: Gzdoom 4.12.2 infinitely tall actors
Are you playing a mod where that feature is forced, by any chance? I know that you can force some stuff through MAPINFO.
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- Posts: 60
- Joined: Sat Aug 31, 2019 8:08 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Gzdoom 4.12.2 infinitely tall actors
I was playing a map pack called corruption, im guessing the wad forces that feature. I've played a lot of map packs, and this is the first time i've seen this happen so it caught me by surprise. I feel really dumb lol, thank you for responding to my question.Muleke_Trairao wrote: ↑Wed Jun 12, 2024 2:52 am Are you playing a mod where that feature is forced, by any chance? I know that you can force some stuff through MAPINFO.
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- Posts: 23
- Joined: Fri Jan 10, 2020 7:55 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Brazil