How to enable decals for Sigil 1 & 2
Moderator: GZDoom Developers
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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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How to enable decals for Sigil 1 & 2
For some reason, decals in Sigil 1 & 2 are intentionally disabled in gzdoom 4.12.1 (and possibly earlier versions). I've been looking through the gzdoom.pk3, but I can't find the file that needs to be edited to restore them to working order. Any ideas?
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- Posts: 2
- Joined: Thu Apr 06, 2023 3:54 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): windows 10
- Graphics Processor: nVidia (Modern GZDoom)
Re: How to enable decals for Sigil 1 & 2
Ah! That's what it was. I thought I was losing my mind. Thanks, Rachael!
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- Posts: 13736
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Re: How to enable decals for Sigil 1 & 2
You're welcome.