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ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Sat Apr 27, 2024 2:25 am
by Recurracy
Hello,

For my project Somewhere in Hell I have a looooot of weapons. They have a loooot of frames. This annoyed me so much to the point I thought I needed a much better workflow. Nash has once released a video where he showcased exactly what I needed but hasn't released it, so I decided to Do It Myself.



Without having prior experience to Python, let alone Blender's addon environment, I whipped up this quick script and am currently in the process of refining it to fit more peoples' needs. This workflow would thus allow you to make smooth, detailed animations entirely within blender, then export them to a zscript file that you can use. So what you end up with is less copy paste work.

I'm currently in the process of refining things, I hope to have a first release version soon

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Sat Apr 27, 2024 9:57 am
by dawnbreez
This is gonna revolutionize weapon animations. I'd love to see a video going over the workflow itself.

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Sat Apr 27, 2024 1:26 pm
by Recurracy


did some more work, expanded the framework a bit

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Sat Apr 27, 2024 5:34 pm
by Randomguy7
Imagine a goldeneye-style "real aim" to go with it

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Mon Apr 29, 2024 10:37 am
by Recurracy
https://github.com/recurracy3/zsAnimator

repo is up, but i'm still working hard on this, so it's probably very close to unusable right now
at least it's something


Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Mon Apr 29, 2024 4:28 pm
by Recurracy


the first weapon I animated with this system is pretty much done now

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Wed May 01, 2024 2:55 pm
by Recurracy

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Thu May 02, 2024 5:02 am
by Recurracy
Can someone please move this thread from Script Library to Resources? Since it's more of a resource

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Thu May 02, 2024 7:16 am
by R4L
Recurracy wrote: Thu May 02, 2024 5:02 am Can someone please move this thread from Script Library to Resources? Since it's more of a resource
All set. Already gave you props in Discord but I'll give it here too: this is fantastic work and gives me hope I can get back into Doom modding!

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Thu May 02, 2024 8:05 am
by Recurracy
thank you, if you need help with getting this to work feel free to dm me and have fun again!!

Re: ZSAnimator - a Blender to ZScript workflow for weapon animations

Posted: Thu Jan 23, 2025 6:25 pm
by Recurracy
It's certainly been a while since I last posted here, but some significant things are in the works. I'm gonna make a proper example PK3 that contains everything you need to get started while also functioning as a playable standalone mod.