[4.12.2] Some maps starting as black and white garbage

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SPZ1
Posts: 327
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

[4.12.2] Some maps starting as black and white garbage

Post by SPZ1 »

I found that some of the maps in my in-progress SPZ1 will initially start as a black/white mess when loaded from the command line. Hitting escape will always fix this though. I really don't know what to make of this:
Screenshot_Doom_20240422_103028.png
Also my PC specs:
  • CPU - Intel Core i3 - 6100U, 2 Physical CPUs w/ Hyper-Threading
  • GFX - Intel HD Graphics 520
  • RAM - 4GB
  • VRAM - 1GB
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Last edited by SPZ1 on Sun Apr 28, 2024 4:46 pm, edited 1 time in total.
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SPZ1
Posts: 327
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

Re: [4.12.2] Some maps starting as black and white garbage

Post by SPZ1 »

I just made a video about this unusual glitch:
(Sorry for the double post)

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SPZ1
Posts: 327
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

Re: [4.12.0] Some maps starting as black and white garbage

Post by SPZ1 »

I took a quick look at Doom2.wad and found this happening in at least MAP01-MAP04 in gzdoom 4.12.2
The only difference is that opening the console fixes it
(Sorry for the triple post)
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simc
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Joined: Fri Feb 03, 2012 11:44 am

Re: [4.12.2] Some maps starting as black and white garbage

Post by simc »

Would you type into console "vid_preferbackend" and see what's the result? If it's "0" (= OpenGL), it could be the same as in here:

viewtopic.php?t=79009
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SPZ1
Posts: 327
Joined: Wed Aug 02, 2017 3:01 pm
Location: Illinois

Re: [4.12.2] Some maps starting as black and white garbage

Post by SPZ1 »

vid_preferbackend does indeed show a '0'.

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