I'm just trying to catch up on a few things and I noticed that, according to this Wiki page ( https://zdoom.org/wiki/Classes:PathNode ) PathNodes have gone.
I can't find where this is referenced, so I was just wondering what the story behind the feature going was?
It's just a genuine general interest query. not an objection or anything.
PathNodes gone?
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Re: PathNodes gone?
Currently the GZDoom master branch is in a state of "nearly anything goes" due to a lack of general testing and general availability of developers, themselves, to test every little feature. This was the only feasible way to move pull requests forward with the ever growing number of them that we were getting inundated with.
This also means that anything can be reverted if the testing goes poorly. We've had to revert a couple of popular features recently because of issues that they caused in the codebase, and this was one of those features.
This also means that anything can be reverted if the testing goes poorly. We've had to revert a couple of popular features recently because of issues that they caused in the codebase, and this was one of those features.
Last edited by Rachael on Fri Apr 05, 2024 9:57 am, edited 1 time in total.
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Re: PathNodes gone?
Thanks for the info. 

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- Posts: 13913
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Re: PathNodes gone?
You're welcome.