Very first level. Tear it apart please :D

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Olimario654
Posts: 2
Joined: Wed Mar 27, 2024 10:48 am
Preferred Pronouns: They/Them
Operating System Version (Optional): Win 10

Very first level. Tear it apart please :D

Post by Olimario654 »

Does the map LOOK like it took 2 days to make? nah, but this is the very first thing I've managed to finish while learning Ultimate Doom Builder via youtube tutorials

Its not long, I figure a skilled player can finish it in 5 minutes.

I made it in doom 2 format (before realizing UDMF has all the cool tricks) so any source port should work

https://drive.google.com/file/d/1FbdiCz ... drive_link
You do not have the required permissions to view the files attached to this post.
User avatar
Shatter-Thought[V-4]
Posts: 136
Joined: Tue Apr 06, 2021 8:21 pm
Graphics Processor: Not Listed

Re: Very first level. Tear it apart please :D

Post by Shatter-Thought[V-4] »

I just played it in vanilla, and it's quite solid! You did nicely and I didn't feel too challenge on Ultra-Violence. You had some nice work with the redundant elevators for the pit, and the level flowed nicely without feeling too complicated. The "Pillars" for the exit could use a little work and there's just a couple of points to change, but it's a solid map for your first finished map!

I might recommend the chainsaw could be placed behind a hidden wall behind the start or close to the start to make it more interesting, but otherwise this turned out quite nicely.

That revenant that is hidden behind a progressive switch wall really surprised me! XD lol.
User avatar
Olimario654
Posts: 2
Joined: Wed Mar 27, 2024 10:48 am
Preferred Pronouns: They/Them
Operating System Version (Optional): Win 10

Re: Very first level. Tear it apart please :D

Post by Olimario654 »

yeah I can agree the exit was a little messy, for most of the time making the level I actually intended for that cage to be a secret, teasing you with a rocket launcher. But as I got working on enemy placement and balancing, I figured you didn't really NEED a rocket launcher. (and I was maybe too proud of the lowering bars to outright delete it xD)
User avatar
Aeddes
Posts: 15
Joined: Wed Aug 10, 2022 12:58 pm
Preferred Pronouns: He/Him

Re: Very first level. Tear it apart please :D

Post by Aeddes »

Return to “Levels”